E InventoryItem
L InventoryIIcon
L InventoryINameL
L InventoryINameH
L InventoryICodeL
L InventoryICodeH
L InventoryShortName

R NOTHING
C .byt InventoryIcon::NOTHING
C .byt <NameEmpty
C .byt >NameEmpty
C .byt <(DoNothing-1)
C .byt >(DoNothing-1)
C ThinFontText "        "

R HEALTH_RESTORE
C .byt InventoryIcon::HEART
C .byt <NameHealth
C .byt >NameHealth
C .byt <(DoHealthRestore-1)
C .byt >(DoHealthRestore-1)
C ThinFontText "PIZZA   "

R RED_KEY
C .byt InventoryIcon::KEY
C .byt <NameRedKey
C .byt >NameRedKey
C .byt <(DoNothing-1)
C .byt >(DoNothing-1)
C ThinFontText "RED KEY "

R GREEN_KEY
C .byt InventoryIcon::KEY
C .byt <NameGreenKey
C .byt >NameGreenKey
C .byt <(DoNothing-1)
C .byt >(DoNothing-1)
C ThinFontText "GREENKEY"

R BLUE_KEY
C .byt InventoryIcon::KEY
C .byt <NameBlueKey
C .byt >NameBlueKey
C .byt <(DoNothing-1)
C .byt >(DoNothing-1)
C ThinFontText "BLUE KEY"

R FIRE_BOOTS
C .byt InventoryIcon::SHIELD
C .byt <NameFireBoots
C .byt >NameFireBoots
C .byt <(DoNothing-1)
C .byt >(DoNothing-1)
C ThinFontText "FIREBOOT"

R SUCTION_BOOTS
C .byt InventoryIcon::SHIELD
C .byt <NameSuctionBoots
C .byt >NameSuctionBoots
C .byt <(DoNothing-1)
C .byt >(DoNothing-1)
C ThinFontText "SUCKBOOT"

R ICE_SKATES
C .byt InventoryIcon::SHIELD
C .byt <NameIceSkates
C .byt >NameIceSkates
C .byt <(DoNothing-1)
C .byt >(DoNothing-1)
C ThinFontText "ICESKATE"

R FLIPPERS
C .byt InventoryIcon::SHIELD
C .byt <NameFlippers
C .byt >NameFlippers
C .byt <(DoNothing-1)
C .byt >(DoNothing-1)
C ThinFontText "FLIPPERS"

R ABILITY_BLASTER
C .byt InventoryIcon::ABILITY
C .byt <NameBlaster
C .byt >NameBlaster
C .byt <(DoSwitchAbility-1)
C .byt >(DoSwitchAbility-1)
C ThinFontText "BLASTER "

R ABILITY_GLIDER
C .byt InventoryIcon::ABILITY
C .byt <NameGlider
C .byt >NameGlider
C .byt <(DoSwitchAbility-1)
C .byt >(DoSwitchAbility-1)
C ThinFontText "GLIDER  "

R ABILITY_BOMB
C .byt InventoryIcon::ABILITY
C .byt <NameBomb
C .byt >NameBomb
C .byt <(DoSwitchAbility-1)
C .byt >(DoSwitchAbility-1)
C ThinFontText "BOMBS   "

R ABILITY_FIRE
C .byt InventoryIcon::ABILITY
C .byt <NameFire
C .byt >NameFire
C .byt <(DoSwitchAbility-1)
C .byt >(DoSwitchAbility-1)
C ThinFontText "FIREBALL"

R ABILITY_FIREWORK
C .byt InventoryIcon::ABILITY
C .byt <NameFirework
C .byt >NameFirework
C .byt <(DoSwitchAbility-1)
C .byt >(DoSwitchAbility-1)
C ThinFontText "FIREWORK"

R ABILITY_NICE
C .byt InventoryIcon::ABILITY
C .byt <NameNice
C .byt >NameNice
C .byt <(DoSwitchAbility-1)
C .byt >(DoSwitchAbility-1)
C ThinFontText "NICECUBE"

R ABILITY_BOOMERANG
C .byt InventoryIcon::ABILITY
C .byt <NameBoomerang
C .byt >NameBoomerang
C .byt <(DoSwitchAbility-1)
C .byt >(DoSwitchAbility-1)
C ThinFontText "BOOMRANG"

R ABILITY_MIRROR
C .byt InventoryIcon::ABILITY
C .byt <NameMirror
C .byt >NameMirror
C .byt <(DoSwitchAbility-1)
C .byt >(DoSwitchAbility-1)
C ThinFontText "MIRROR  "

R ABILITY_WATER
C .byt InventoryIcon::ABILITY
C .byt <NameWater
C .byt >NameWater
C .byt <(DoSwitchAbility-1)
C .byt >(DoSwitchAbility-1)
C ThinFontText "WATER   "

R ABILITY_FAN
C .byt InventoryIcon::ABILITY
C .byt <NameFan
C .byt >NameFan
C .byt <(DoSwitchAbility-1)
C .byt >(DoSwitchAbility-1)
C ThinFontText "TORNADO "

R ABILITY_BURGER
C .byt InventoryIcon::ABILITY
C .byt <NameBurger
C .byt >NameBurger
C .byt <(DoSwitchAbility-1)
C .byt >(DoSwitchAbility-1)
C ThinFontText "BURGERS "

R LAMP_OIL
C .byt InventoryIcon::BULLET
C .byt <NameLampOil
C .byt >NameLampOil
C .byt <(DoLampOil-1)
C .byt >(DoLampOil-1)
C ThinFontText "LAMP OIL"

R ROPE
C .byt InventoryIcon::PLACEABLE
C .byt <NameRope
C .byt >NameRope
C .byt <(DoPlaceRope-1)
C .byt >(DoPlaceRope-1)
C ThinFontText "ROPE    "

R BALLOON
C .byt InventoryIcon::BULLET
C .byt <NameBalloon
C .byt >NameBalloon
C .byt <(DoBalloon-1)
C .byt >(DoBalloon-1)
C ThinFontText "BALLOON "

R SMALL_HEALTH_RESTORE
C .byt InventoryIcon::HEART
C .byt <NameHealthSmall
C .byt >NameHealthSmall
C .byt <(DoHealthRestoreSmall-1)
C .byt >(DoHealthRestoreSmall-1)
C ThinFontText "PIZZA SL"

R BIG_HEALTH_RESTORE
C .byt InventoryIcon::HEART
C .byt <NameHealthBig
C .byt >NameHealthBig
C .byt <(DoHealthRestoreBig-1)
C .byt >(DoHealthRestoreBig-1)
C ThinFontText "XL PIZZA"

R BLOCK
C .byt InventoryIcon::PLACEABLE
C .byt <NameBlock
C .byt >NameBlock
C .byt <(DoPlaceableItem-1)
C .byt >(DoPlaceableItem-1)
C ThinFontText "BLOCK   "

R SPRING
C .byt InventoryIcon::PLACEABLE
C .byt <NameSpring
C .byt >NameSpring
C .byt <(DoPlaceableItem-1)
C .byt >(DoPlaceableItem-1)
C ThinFontText "SPRING  "

R ARROW_LEFT
C .byt InventoryIcon::PLACEABLE
C .byt <NameArrowLeft
C .byt >NameArrowLeft
C .byt <(DoPlaceableItem-1)
C .byt >(DoPlaceableItem-1)
C ThinFontText "ARROW L "

R ARROW_DOWN
C .byt InventoryIcon::PLACEABLE
C .byt <NameArrowDown
C .byt >NameArrowDown
C .byt <(DoPlaceableItem-1)
C .byt >(DoPlaceableItem-1)
C ThinFontText "ARROW D "

R ARROW_UP
C .byt InventoryIcon::PLACEABLE
C .byt <NameArrowUp
C .byt >NameArrowUp
C .byt <(DoPlaceableItem-1)
C .byt >(DoPlaceableItem-1)
C ThinFontText "ARROW U "

R ARROW_RIGHT
C .byt InventoryIcon::PLACEABLE
C .byt <NameArrowRight
C .byt >NameArrowRight
C .byt <(DoPlaceableItem-1)
C .byt >(DoPlaceableItem-1)
C ThinFontText "ARROW R "

R ARROW_LEFT_METAL
C .byt InventoryIcon::PLACEABLE
C .byt <NameArrowLeftMetal
C .byt >NameArrowLeftMetal
C .byt <(DoPlaceableItem-1)
C .byt >(DoPlaceableItem-1)
C ThinFontText "ARROW LM"

R ARROW_DOWN_METAL
C .byt InventoryIcon::PLACEABLE
C .byt <NameArrowDownMetal
C .byt >NameArrowDownMetal
C .byt <(DoPlaceableItem-1)
C .byt >(DoPlaceableItem-1)
C ThinFontText "ARROW DM"

R ARROW_UP_METAL
C .byt InventoryIcon::PLACEABLE
C .byt <NameArrowUpMetal
C .byt >NameArrowUpMetal
C .byt <(DoPlaceableItem-1)
C .byt >(DoPlaceableItem-1)
C ThinFontText "ARROW UM"

R ARROW_RIGHT_METAL
C .byt InventoryIcon::PLACEABLE
C .byt <NameArrowRightMetal
C .byt >NameArrowRightMetal
C .byt <(DoPlaceableItem-1)
C .byt >(DoPlaceableItem-1)
C ThinFontText "ARROW RM"

R WOOD_BOX
C .byt InventoryIcon::PLACEABLE
C .byt <NameWoodBox
C .byt >NameWoodBox
C .byt <(DoPlaceableItem-1)
C .byt >(DoPlaceableItem-1)
C ThinFontText "WOOD BOX"

R METAL_BOX
C .byt InventoryIcon::PLACEABLE
C .byt <NameMetalBox
C .byt >NameMetalBox
C .byt <(DoPlaceableItem-1)
C .byt >(DoPlaceableItem-1)
C ThinFontText "METALBOX"

R MINE_TRACK
C .byt InventoryIcon::PLACEABLE
C .byt <NameMineTrack
C .byt >NameMineTrack
C .byt <(DoPlaceableItem-1)
C .byt >(DoPlaceableItem-1)
C ThinFontText "MINERAIL"

R MINE_TRACK_JUMP
C .byt InventoryIcon::PLACEABLE
C .byt <NameMineTrackJump
C .byt >NameMineTrackJump
C .byt <(DoPlaceableItem-1)
C .byt >(DoPlaceableItem-1)
C ThinFontText "MINEJUMP"

R MINE_TRACK_BUMP
C .byt InventoryIcon::PLACEABLE
C .byt <NameMineTrackBump
C .byt >NameMineTrackBump
C .byt <(DoPlaceableItem-1)
C .byt >(DoPlaceableItem-1)
C ThinFontText "MINEBUMP"

R ABILITY_BACKUP
C .byt InventoryIcon::NOTHING
C .byt <NameEmpty
C .byt >NameEmpty
C .byt <(DoNothing-1)
C .byt >(DoNothing-1)
C ThinFontText "ABILITY "

R AUTO_BALLOON
C .byt InventoryIcon::BULLET
C .byt <NameAutoBalloon
C .byt >NameAutoBalloon
C .byt <(DoBalloon-1)
C .byt >(DoBalloon-1)
C ThinFontText "ABALLOON"
