E GraphicsUpload
L GraphicsList

R BG_COMMON
C .byt GRAPHICS_BANK1|IS_GRAPHIC, <BGCommon,     >BGCommon

R BG_GRASSY
C .byt GRAPHICS_BANK1|IS_GRAPHIC, <BGGrassy,     >BGGrassy

R SP_WALKER
C .byt GRAPHICS_BANK1|IS_GRAPHIC, <SPWalker,     >SPWalker

R SP_CANNON
C .byt GRAPHICS_BANK1|IS_GRAPHIC, <SPCannon,     >SPCannon

R SP_FIRE
C .byt GRAPHICS_BANK1|IS_GRAPHIC, <SPFire,       >SPFire

R SP_KING
C .byt GRAPHICS_BANK1|IS_GRAPHIC, <SPKing,       >SPKing

R SP_GEORGE
C .byt GRAPHICS_BANK1|IS_GRAPHIC, <SPGeorge,     >SPGeorge

R SP_EXPLODE
C .byt GRAPHICS_BANK1|IS_GRAPHIC, <SPExplode,    >SPExplode

R PAL_GRASSY
C .byt GRAPHICS_BANK1|IS_PALETTE, <PalGrassy,    >PalGrassy

R PAL_BUMMER
C .byt GRAPHICS_BANK1|IS_PALETTE, <PalBummer,    >PalBummer

R PAL_FROZEN
C .byt GRAPHICS_BANK1|IS_PALETTE, <PalFrozen,    >PalFrozen

R BG_CUTSCENE
C .byt GRAPHICS_BANK1|IS_GRAPHIC, <BGCutscene,   >BGCutscene

R BG_GRASSYBG
C .byt GRAPHICS_BANK1|IS_GRAPHIC, <BGGrassyBG,   >BGGrassyBG

R BG_CHIP
C .byt GRAPHICS_BANK1|IS_GRAPHIC, <BGChip,       >BGChip

R TITLE_CHR
C .byt GRAPHICS_BANK1|IS_GRAPHIC, <TitleCHR,     >TitleCHR

R TITLE_NAM
C .byt GRAPHICS_BANK1|IS_GRAPHIC, <TitleNAM,     >TitleNAM

R TITLE_PAL
C .byt GRAPHICS_BANK1|IS_DIRECT_PALETTE, <PalTitle,     >PalTitle

R INVENTORY_CHR
C .byt GRAPHICS_BANK1|IS_GRAPHIC, <InventoryCHR, >InventoryCHR

R SP_SUN
C .byt GRAPHICS_BANK1|IS_GRAPHIC, <SPSun,        >SPSun

R NPC_CHR
C .byt GRAPHICS_BANK1|IS_GRAPHIC, <NPCCHR,       >NPCCHR

R PAL_ENEMY1
C .byt GRAPHICS_BANK1|IS_PALETTE, <PalEnemy1,    >PalEnemy1

R BG_FROZEN_FG
C .byt GRAPHICS_BANK1|IS_GRAPHIC, <BGFrozenFG,   >BGFrozenFG

R BG_FROZEN_BG
C .byt GRAPHICS_BANK1|IS_GRAPHIC, <BGFrozenBG,   >BGFrozenBG

R PAL_ENEMY2
C .byt GRAPHICS_BANK1|IS_PALETTE, <PalEnemy2,    >PalEnemy2

R BG_BUMMER
C .byt GRAPHICS_BANK1|IS_GRAPHIC, <BGBummer,     >BGBummer

R CHR_LEVELSEL
C .byt GRAPHICS_BANK1|IS_GRAPHIC, <LevelSelCHR,  >LevelSelCHR

R PAL_LEVELSEL
C .byt GRAPHICS_BANK1|IS_DIRECT_PALETTE, <PalLevelSel,  >PalLevelSel

R SP_RONALD
C .byt GRAPHICS_BANK1|IS_GRAPHIC, <SPRonald,     >SPRonald

R SP_MINES
C .byt GRAPHICS_BANK1|IS_GRAPHIC, <SPMines,      >SPMines

R CHR_FONT
C .byt GRAPHICS_BANK1|IS_GRAPHIC, <CHRFont,      >CHRFont

R BG_TROPICAL
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <BGTropical,   >BGTropical

R BG_SUBURBS
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <BGSuburbs,    >BGSuburbs

R BG_HANNAH
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <BGHannah,     >BGHannah

R PAL_ALTGRASS1
C .byt GRAPHICS_BANK1|IS_PALETTE, <AltGrassy1,   >AltGrassy1

R PAL_ALTGRASS2
C .byt GRAPHICS_BANK1|IS_PALETTE, <AltGrassy2,   >AltGrassy2

R SP_SCHEME_TEAM
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <SPSchemeTeam, >SPSchemeTeam

R SP_HANNAH
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <SPHannah,     >SPHannah

R SP_LIFE
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <SPLife,       >SPLife

R PAL_ENEMY3
C .byt GRAPHICS_BANK1|IS_PALETTE, <PalEnemy3,    >PalEnemy3

R BG_MINES
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <BGMines,      >BGMines

R PAL_ENEMY4
C .byt GRAPHICS_BANK1|IS_PALETTE, <PalEnemy4,    >PalEnemy4

R BG_SHOPICONS
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <BGShopIcons,  >BGShopIcons

R SP_WIND
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <SPWind,       >SPWind

R SP_BOOMERANG
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <SPBoomerang,  >SPBoomerang

R BG_EXPOSITION
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <BGExposition, >BGExposition

R SP_MOLSNO
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <SPMolSno,     >SPMolSno

R PAL_ENEMY_MOLSNO
C .byt GRAPHICS_BANK1|IS_PALETTE, <PalEnemyMolSno, >PalEnemyMolSno

R PAL_ENEMY5
C .byt GRAPHICS_BANK1|IS_PALETTE, <PalEnemy5,    >PalEnemy5

R BG_JUNGLE
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <BGJungle,     >BGJungle

R BG_CLOUDS
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <BGCloudsGfx,  >BGCloudsGfx

R BG_JACK
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <BGJack,       >BGJack

R BG_DABG
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <BGDABG,       >BGDABG

R PAL_DABG
C .byt GRAPHICS_BANK1|IS_PALETTE, <PalDABG,      >PalDABG

R BG_DABGCOMMON
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <BGDABGCommon, >BGDABGCommon

R SP_FACEBALL
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <SPFaceball,   >SPFaceball

R PAL_ENEMY6
C .byt GRAPHICS_BANK1|IS_PALETTE, <PalEnemy6,    >PalEnemy6

R SP_FHBG
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <SPFHBG,       >SPFHBG

R PAL_DABG_GRAY
C .byt GRAPHICS_BANK1|IS_PALETTE, <PalDABGGray,  >PalDABGGray

R SP_FREAK
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <SPFreak,      >SPFreak

R PAL_FREAK
C .byt GRAPHICS_BANK1|IS_PALETTE, <PalFighterMaker,  >PalFighterMaker

R BG_CHIP_DABG
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <BGChipDABG,   >BGChipDABG

R PAL_JACK
C .byt GRAPHICS_BANK1|IS_PALETTE, <PalJack,      >PalJack

R PAL_DABG_BLUE
C .byt GRAPHICS_BANK1|IS_PALETTE, <PalDABGBlue,  >PalDABGBlue

R CHR_MINI_FONT
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <CHRMiniFont,  >CHRMiniFont

R DABG_GAME_CHR
C .byt EXTRAS_BANK|IS_GRAPHIC, <DABG_Game_CHR,  >DABG_Game_CHR

R PAL_ENEMY7
C .byt GRAPHICS_BANK1|IS_PALETTE, <PalEnemy7,    >PalEnemy7

R SP_CASTLE
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <SPCastle,      >SPCastle

R SP_FINALBOSS
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <SPFinalBoss,    >SPFinalBoss

R SP_FINALPROJECTILE
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <SPFinalProjectile, >SPFinalProjectile

R PAL_DABG_GRAY2
C .byt GRAPHICS_BANK1|IS_PALETTE, <PalDABGGray2,  >PalDABGGray2

R CHR_EARLYTILES
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <CHREarlyTiles, >CHREarlyTiles

R PAL_EARLYTILES
C .byt GRAPHICS_BANK1|IS_DIRECT_PALETTE, <PALEarlyTiles, >PALEarlyTiles

R CHR_LEVELEDIT_ICONS
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <CHRLevelEditIcons,      >CHRLevelEditIcons

R CHR_ENEMYEDIT
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <CHREnemyEdit,           >CHREnemyEdit

R CHR_PUZZLEGAME
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <CHRPuzzleGame,          >CHRPuzzleGame

R CHR_PAINT
C .byt GRAPHICS_BANK2|IS_GRAPHIC, <CHRPaint, >CHRPaint
